David Lapham breaks down his process

Posted in Panel 1 on May 15th, 2012 by admin – 1 Comment

Yesterday, David Lapham (rather unexpectedly– I think to himself as well) launched into a multi-tweet breakdown of his comic writing process.
In an effort to preserve this valuable knowledge, the Comic Book Script Archive is proud to represent this series of tweets in chronological format:

 

A bit of weirdness this morning trying to comment on the functionality of a WP program, got a number of tweets about process.
I was not trying to comment on process at all. THERE IS NO RIGHT OR WRONG to process. Whatever works for you.
That said in all the confusion I started thinking about my process and feel the insane need to dump it out of my head and in your lap.
I write in Final Draft. For me it’s easy and sets everything up nicely. You do whatever you like.
I’ve written many different ways. The most logical to me has always been this:
Write 1-22 (or 20) down a piece of paper and plot out what goes on in the issue.
This way you see what kind of space you can give to each scene and cut or move things before you go too far down a bad road.
Do I write this way? No.
I have. It’s a good way, but I find it no fun and can’t get into the story that way.
Often I modify my process based on the work, but usually I like to do this:
I just start writing shit. Usually conversations. Sometimes action.
Take AoA. I’ll just start writing a conversation between Trask and Prophet. Not about nothing. A talk I know they’re going to have.
But I just write the whole thing no matter how long. Even if I know I’ll have to cut 90% of it later.
I find it hooks me in to the characters, the world, and the story. And often it suggests bits to come later, of solutions for later.
MY first run through of a script will often look like three long conversations and a bunch of writing of action or atmosphere.
The same as writing a long conversation, for action I’ll write lines of each panel and the action WITHOUT numbering them.
I write the ideal action or suspense sequence regardless of panel or page count.
Then I break it down into pages and panels and see what I have and then cut.
Key here is I have pretty good instincts on this and it usually works out to somewhere between 22-26 pages of shit that I edit down to 22.
If I come up under 22 pages I know I’ve done something horribly wrong.
Yes, you fall in love with stuff you cut, but what’s left is stronger. If the cuttings are THAT good you’ll use them somewhere else.
Mostly you only thing the cut shit is good because you had such a blast going into your imaginary world and living there a while.
Pitfalls of this method include, writing talking heads (never do this) and writing WAY too much.
But if you have an instinct for it and can think visually I find it fun.

Follow Mr. Lapham on twitter here.

GREG RUCKA: Post Mortem

Posted in Scripts on April 20th, 2011 by admin – 1 Comment

Now, I’m sure you remember awhile back when I got a friendly C&D from Marvel (again, not mad about it– and they were friendly as could be in a situation like that) and had to remove my Marvel scripts from the site.

So, this is kind of a grey area– Comic Book Writer and Novelist, Greg Rucka, recently posted up a script for Post Mortem, which appeared in I Am an Avenger, Issue #2. So, it’s a Marvel script– but I’m not POSTING it here. Instead, swing on over to Greg’s site to nab a copy:

http://www.gregrucka.com/wp/a-little-dusty/

Rucka is a master in the medium, so I highly recommend checking this one out.

(and, if you guys at Marvel are concerned about my post here, just let me know and I’ll remove it)

 

 

LOVE BUZZ by Len N. Wallace

Posted in Scripts on March 11th, 2011 by admin – Be the first to comment

What if the one that got away kept coming back?

About a year ago, our pal Len N. Wallace dropped his OGN, LOVE BUZZ through Oni Comics. Clocking in at nearly 200 pages, LOVE BUZZ is an impressive book and quickly became a critical hit. Pseudo-Autobiographical in nature, and with a ten year gestation period, Len descibes the origins of the book:

LNW: It started back when I was in high school, actually. I’d gotten dumped by this girl who now I’m pretty sure I’d only dated a couple times, but had gotten dumped by and figured it was the end of the world. Being 16 and a huge film nerd with an eye to try and make movies, I wrote a screenplay about my getting dumped, then finding this other, totally awesome, TOTALLY FICTIONAL girl that didn’t exist, but was the answer to my teenage heartache … It was pretty bad, but I called it “Love Buzz.”

Then high school went on and I actually did end up meeting and falling for a girl in what turned into a series of on again, off again relationships that lasted for years after we’d graduated. So around the time I was 19 and things in the relationship had ended for like the umpteenth time, I decided that now I’d known a thing or two about the ups and downs of love. With this in mind, I set around to writing a completely new version of Love Buzz from the ground up.

I wrote and wrote and wrote for months, and what I ended up with was a literal 300 page tome of a screenplay that would have made Oliver Stone choke to death. Needless to say, a film version of my epic love story would never see the light of day in such a state, and I’d gotten back into reading comics again, so I decided “Why not try and adapt the book for the comic audience? How hard could that be?”

As it turns out, probably a little harder than Len thought. Nearly 8 years of script re-writes, and flirtations with three different publishers (that didn’t work out for one reason or another,) LOVE BUZZ is a testament to an impressive DIY/GTD (Do it yourself/Get Things Done) attitude that has fuel any indie title.

Teaming up with artist Michelle Silva (and artist Dave Tuney, who provides around 30 pages of art throughout the book) and rounding out with letterer extraordinaire, Thomas Mauer (see Killer of Demons for more of Thomas’ work) LOVE BUZZ made contact with Oni Press via, (of all places) The Brian Michael Bendis forums:

LNW: I didn’t think we’d had a shot in hell of doing it. Randy Jarrell, (Oni’s managing editor) posts on the Bendis Boards a lot, and the way I remember it, we had gotten to talking in a thread about … something of which I can’t really recall, but this was about a month after the second company let us go, I remember saying something to the effect of “Y’know Randy, you could do me a solid and get your boys to publish my book.” Totally joking in saying this, and kind of expecting him to probably be annoyed, because he probably gets that kind of crap all the time …. Then about 5 minutes later, I get a PM on the boards from him, saying the guys at Oni were fans of Michelle’s work, (She’d done a pin-up in an issue of Local and was taught a lot of what she knows about art by Ryan Kelly) and said they’d take a look at our pitch. The rest as they say was history, and while I wouldn’t recommend this method to many other creators in getting their books picked up, stranger things have happened.

Even though the book had been offically “Picked up”, Len still faced another round of rewrites– If anything, this part of the Love Buzz saga truly represents a side of the job that most aspiring writers never think of–

LNW: They wanted me to change my ending. Around the last 20 pages of the book. Without going into spoilers, they said it was kind of anti-climactic and it left things a little too open with whether or not the characters had or hadn’t grown by the end of the book. Initially, this was heartbreaking to hear, but not really because I was in love with, or married to the ending I’d written. It was more that I’d finished writing Love Buzz about four years before. In my mind, I was done with it and the more time I spent thinking about it, or trying to tinker with it, the more I started to resent the project. Not because I thought it was a terrible book, (although the stuff I’m currently writing will blow Love Buzz out of the water.) but because was exhausted with it to the point that the more it sat in limbo, not getting out into the world for people to see and judge, I was becoming almost physically ill. I would compare it to being pregnant perpetually for seven years. Not trying to say I know what being pregnant is like, or even could know, but it’s how it felt and will feel until May finally comes.

Anyway, Randy gave me a week to think on ideas for a new ending with something to say, and after getting over being pissed about having to rewrite it, I thought back on the relationship I’d based it on and what I’d learned. I drank a couple of Red Bulls, and sat down in front of my computer for a couple days until the new ending was done. Then I sent it to Randy and told them I didn’t want to look at it again for a week. I came back a week later, read the script for the book the whole way through with the new ending attached, and I fell in love with it all over again. The characters, the scenery, all of it. The new ending gave it meaning deeper than I’d ever thought I was capable of.

Len swung over the first chapter of his LOVE BUZZ script, and I was immediately struck by his very cool Script Format. Open up the doc to see how he treats his dialouge with the Word Cell function– undoubtedly making it much easier on Thomas’ lettering.

Also worth noting is Len’s terse panel descriptions– Personally, I feel a great number of young comic writers choke their artists with overly descriptive panel direction. Try to have some faith in your artists to do their job.

If you’d like to take Len’s script out for a comparison run to the final book, Oni has a 22-page preview of Love Buzz available here
As Len mentioned to me, it’s an interesting look at how much things can change in the editioral process:

LNW: To give yourself a little perspective on what you read in that script as opposed to what got printed in the actual book all those years later, here’s the 22 page preview Oni put up for the book. Read and compare. These old scripts should at very least be a good example of the lengths of the editorial process for creators starting out.

Here’s the script:

LOVE BUZZ (Book 1: The First Time I Saw Your Face) by Len N. Wallace

Please consider supporting Indie comics by picking up a copy of  LOVE BUZZ through Amazon

Len N. Wallace can be found at his website or via Twitter @LenNWallace

Portions of this writeup were culled from an interview with Len at The Pulse. The full interview can be found here.

 

 

 


Some Advice on Pitching from Warren Ellis…

Posted in Panel 1 on September 3rd, 2010 by admin – 4 Comments

A few weeks back (apparently, while I was off on my honeymoon,) Mr. Warren Ellis was kind enough to link to the Archive on his blog. This made me very happy, since I’ve long been a fan of Warren’s stuff.

I thought I’d take a moment to reciprocate the gesture and pass along some older (but still quite valid) advice from Mr.Ellis on the art of pitching. This piece was from his old “Come in Alone” series on Comic Book Resources– a treasure trove of wisdom that I highly recommend bookmarking it for later reading.

There’s also a collected print version that you can pick up here

Warren’s blog can be found here– and if you’ve never read his work, you can’t go wrong starting with FreakAngels- a free serialized webcomic that you can read RIGHT NOW.
Ok, enough with the intro, let’s turn it over to Warren:

THE PITCH

All right. You’ve got your story. Now you want to try and sell it to someone.

You poor doomed bastard.

Okay, first off, do your research. You’ve got Net access. Hit the companies’ websites, see what they say about dealing with submissions. Don’t give them an excuse to turn your pitch down. Companies like Dark Horse have very specific submissions policies.

Most of them will say something like, boil your idea down into a paragraph, or a page, give us as little as possible to make a decision over, fuck you. Because, frankly, they’re not that interested. Your job is to make them interested.

They want you to boil your idea down into something that, in Spielberg’s term, “you can hold in your hand.” I’ve heard a lot of editors tell me that they look for the “high-concept” pitch. This basically means writing the advertising-copy version of your idea, as opposed to the full-blown treatment these people should be making the time to read. Doing this will also teach you a valuable skill; writing your own damn ad copy. I mean, don’t get me wrong, some of the ad people at the various companies are good. But there was one guy who would send out press releases about new artists that included details of how he had to run to the toilet and violently shit himself when their new pages came in. I had the recipients of these press releases at various magazines phone me up to read this stuff aloud to me. Know how much coverage these guys got? Well, they’re not working in the business any more. Learn to write your own ads. I wrote all the PLANETARY, THE AUTHORITY and TRANSMETROPOLITAN advertising text, taglines etc., and while they may not win me any major advertising awards, I’d rather have them than 48-point type proclaiming the comics’ effect on some suit’s lower bowel.

So that’s what you’re doing; boiling it down, distilling the idea into a reduced form. No, it won’t have the completeness of what you really want to show them, and it won’t indicate the richness and complexity of what you’re doing. Frankly, you have to live with it. Hook them with this and show them the good stuff later. Because if you don’t do it in a way that at least looks like their way, they won’t even look at it to begin with.

“…if you don’t do [your submission] in a way that at least looks like their way, they won’t even look at it to begin with.”

Are all publishers and editors like this? No. Editor Andrew Helfer at DC once told me that he likes synopses and pitches to be big, showing him everything. He wants to get a sense of what’s there. However, the blunt truth is that Andrew Helfer produced about as many comics last year as Joe Madureira. He’s an exception to the rule and generally marginalised and the rest of the editors’ club is probably working out ways to have him sterilised at this very moment.

Obviously, specific areas of the pitch will depend on what you’re pitching. If you’re talking about a miniseries, then the bare bones of the plot are required, the beats of the story from beginning to end. And I do mean just the bones; you’re flensing off all the meat and just explaining the structure, the path of the plot of inception to resolution without dressing it up. Practise it on things you haven’t written yourself, first — take a film and try to boil its plot structure down to, say, half a sheet of typed A4. If, for some godforsaken reason, you’re pitching something longer, then remember — you’ve still got to do the work in one single page to meet the demands of many companies.

For years, to beat the one-page constraint, I created what I call a Shout Sheet. An extra page that had the project’s title, my name, address and copyright mark on it, that went on top of the pitch page. It was just barely within the rules — and, crucially, it freed up space on the pitch page. If I had a tagline for the series, or maybe a high-concept logline, those would go on the Shout Sheet too.

The worst thing about trying to break in as a writer is that you can’t just shove a portfolio under an editor’s nose at a convention or meeting. You have to somehow convince the editor to sit down in their office and read you. Sometimes, yes, it’s easier to collaborate with an artist and get something drawn and lettered first. And I’ve been saying for a while that the best way to break into comics right now is to get published in the independent sector and use your indie-published work as a calling card.

“The worst thing about trying to break in as a writer is that you can’t just shove a portfolio under an editor’s nose at a convention or meeting.”

But here’s a secret.

95% of all writer’s submissions are absolute shit.

Seriously.

You want to impress an editor? Learn to spell. Lay out your pitch cleanly and elegantly. Be coherent. I knew of a writer who wrote the clearest, most lucid and beautifully structured synopses anyone had ever seen. The actual scripts, when they came in, was utter gibberish, made no sense at all, had plainly been written on acid. But the damn things were commissioned and paid for on the strength of clear pitches.

Be good. That’s what’ll capture an editor’s attention. Because 95% of that pile of submissions next to them is inexcusably awful, and they know it. You will stand out from the crowd because there are no semen stains on your submission, because a cursory examination shows that you have a basic grasp of English, because it reaches for concision and appears professional in its approach, because the covering letter isn’t headed “Dear Bastard.” Etcetera.

“Be good. That’s what’ll capture an editor’s attention.”

Half of this job is about being bloody-minded and not stopping until you get what you want. It’s not about education — I didn’t go to university, neither did Garth Ennis, nor Alan Moore or Grant Morrison, and none of us took any special courses in How To Write Comics because there bloody weren’t any. All the professional writers I know just saw something they wanted to do and hammered away until they were damn well doing it.

ADDENDUM: A Few Tips

There’s a rule-of-thumb for dialogue writing you might want to try. Stan Lee used it, Alan Moore uses it. An average-sized panel can stand about twenty-eight words of dialogue. Try it for a while, before you go your own way; no more than twenty-eight words in each panel.

Larry Hama’s got a trick to keep the page turning and the eye flowing across the page. He makes sure he has a caption or a piece of dialogue in the top left corner of the page and the bottom right corner. Try it for yourself, look at the effect it can create for action stories.

Make sure you’re describing something that can be illustrated. The example of this that I always use is a story David Lloyd told on Alan Moore from the production of V FOR VENDETTA: where Alan asked for a character to be standing with their back to us, smiling ironically. Try drawing that. Also be aware of human limitations. I’ve seen scripts where writers have choreographed the actions of every player in a twenty-person fight scene — for a single-pic shot couched within a nine-pic page. The poor bloody artist went mental trying to fit a twenty-person shot into that page. There’s a whole bunch of us who often sketch out our stories on scratch paper to ensure we’re not asking the artist to draw anything impossible.

And remember; they are always wrong. You are always right. Because you are the writer.